What is Chromatic Hue, and who am I? Chromatic Hue is a passion project for me that's been a long time coming. Originally, the game was called Hue Adventure, but after a while, I decided I wanted a name that was a little more unique. After all, there are a lot of games out there with the name Hue, and I want to make sure mine stands out.
So, who am I? My name is Lukas Termini, but for game design, I like to use my middle name, Lukas Peace. I first drew the main character, Hue, back in college. I was sitting in class with nothing to do while the teacher lectured about our assignment for the week, and I started sketching on Illustrator. I like making some trippy shapes with the tool, and ended up creating a weird red circle with some heavy black swirls along the outside. That circle would end up being Hue's eye. I sketched some magnet shape for a head, added a little body and some antennas, and made a little robot. I honestly don't remember exactly when I decided on the idea that Hue would be "Hue", that she would be a robot that would recolor a gray world, but I know it happened quick. I eventually started working on a little game, something simple, where you aim the cannon on the top of Hue's head and would shoot at gray targets to make them colorful. You could choose the color and it would color them accordingly. Hue wasn't my main project for a good while - I always worked on other games, relatively simple games, that I never finished. I had a lot of ideas at that age, and always wanted to make games, but I had trouble settling on a project. As soon as I started diving in to the real bulk of a game, my interests would switch to something else. Chromatic Hue was different. I fell in love with this world I had created in my head, and started designing other characters to fit in to the world. I'd create monsters, villains, allies and environments, all drawn in my sketch pad, that would eventually have a place in Chromatic Hue. Eventually, I started putting more work into the game, and started taking it more seriously. By that point, I was 23, and I started working at a movie theater. It was my first job, and frankly, it was exhausting, physically and emotionally. It took a lot out of me, and when I wasn't working, I usually just wanted to rest. Those days, it took a lot to get me to work on Chromatic Hue, which was discouraging. After all, I loved game design right? So why was it so hard to sit down and work on it in my free time? I knew this was what I wanted to do, so why wasn't I doing it? I started to realize that even work that was fun was still... work. At the end of the day, it was mentally taxing to sit down and spend hours programming a game after a full day at a job I hated. It took me years to learn how to divide up my time in a way where I could work full time and then work for myself. But eventually, I learned how to budget my time a bit better. I'm still not a pro though, and I struggle with time management a lot. A question I get asked a lot is "How much time have you spent working on your game," but that's a hard question to answer. Because of how often I would work on and off, it's really hard for me to say exactly how long I've worked on Chromatic hue. I've been working on the game for about 5 years, but most times, I would start working hard for about a month and then stop for a half a year, so I suppose if I HAD to estimate, I would say I've put about a year's honest work into Chromatic Hue. It's taken a lot of time, and I have a lot of work left to go, but I promised myself I would stop working on the game this fall. It's been a long project, and I don't want to spend my whole life making excuses and only working on one game. I exercise a lot and it takes up a lot of my time, and I'm finding it hard to find time for my game with the amount of time I spend getting healthy. Hopefully I'll be able to make time for both of these things - I have a lot of work left to do on myself and on Chromatic Hue. Wish me luck! - Lukas Termini
2 Comments
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