(Due to the nature of this post, I don't have any new screenshots to share. Please accept this icecream parlour instead)
I wrote soooooooo much last night.
- Every world is going to have a cutscene of sorts before you go to the new area. Last night, I sat down and got all of those written. These scenes will explain the villain's descent as the game goes on.
- I also decided it would be a good idea to add a little introductory scene to the level, to give you some hints as to what to expect. I have 3 of the 6 of those written so far - I'll need to come up with environments for the other 3 before I finish all of those. But you can expect Art is going to be filling you in on details about each new area.
- What's more, based on some things I've heard from my co-hosts at Infendo Radio, I've decided to add a skip dialogue option to all of Art's conversations. This way, impatient players can get right to the game.
I really don't like the idea of players skipping dialogue, but there are reasons for it, and I accept that. I've added some sass from Art, though, so even if you skip the plot, he's going to mock you for it.
- I also got all of the dialogue written for the midboss fights - prefight, midfight and postfight, for every fight, worlds 1-6. That was a blast, I really love those guys.
- Well, the penultimate villain, Grescal, still needs his dialogue written. That should be pretty easy.
- I also need a few lines of dialogue when you encounter the final boss, Chroma. And I'll need to write the ending.
- By far the longest bit will be writing all of the in-level dialogue. Those are going to be situation-based lines of text... I'm going to have to take them slow. I could probably get all of Primary Plains done, but I have a feeling those will be the last ones I get written, just because I'll need to start building each world first.
I spent most of my free time today working in Primary Plains. That area's getting closer and closer to what I want from a final product (that's really exciting for me).
I added 2 new enemy types to round out the world and make exploring more challenging. No adventure's fun if it's too easy, right?
With that in mind, I actually cleaned up Scraf's boss fight as well - I added a new attack on the third cycle to mix things up a bit, and now there's a shield above him. It'll take 5 hits with any color to break the shield before he can be hit.
It's amazing how easy I'm finding it to work on Chromatic Hue at this point. The work comes so naturally... Much much more to come soon.
One of the nice things about not having people paying to play this month's new content is it gives me a chance to touch up work on areas I've already built, rather than having to put my efforts into new areas. For example, I've been working on adding some additional visual elements to the first area, Primary Plains.
I also added some vines to the left side of the plains, where the vegetation gets a little more wild. Lots of things left to do here... I'm not sure whether it's worth working more on Primary Plains, or if I should focus on areas that still need game content added next... I guess it depends on whether I'm feeling analytic or artistic.
I take a lot of walks throughout the day, when I'm able to. I plug in my headphones and just kind of zone out while I walk around the neighborhood.
Artists used to talk a lot about having their "muse", that guardian angel that inspires them and gives them ideas. Often, I've heard artists refer to a woman as their "muse", but my "muse" is a solitary walk.
Every time I go out, my head starts to fill with scenarios. They almost play out like cutscenes in my head, and I usually find myself seeing them from the point of view of one of the characters.
Don't get me wrong, I'm not crazy - they aren't hallucinations or anything. It's more like a heavy daydream. My imagination runs wild and I just start brainstorming things like characters, plot and how levels will play out.
I think the fact that I tend "see" things from the perspective of a certain character helps me understand character's motivations better. It's almost like the world already exists, and bits and pieces get revealed to me every time.
I know it's not really what's happening, and that I'm just coming up with these ideas as I go, but it feels like I'm being given a window into another world, and reporting on it in the form of a game.
It's bizarre. I wonder if other developers go through this.